In FiberShop materials consists of two parts:
- Fiber Material: the material applied to the fibers 3D meshes. you will see this material when you are in the “design” tab.
- Hair-Card Material: the material applied to the plane (hair-card) after maps baked to see the result of the maps on a plane. you will see this material when you are in the “color and bake” tab.
Fiber Material (design tab):
This material is applied to the blocks during designing.
In this section, we have prepared 8 preset in different colors:
Property | Function |
---|---|
main color | the main color of the hair strands |
second color | the second color of the hair strands. the final color of the hair will be a variation between the main and second colors. |
color randomness | Randomize the color spectrum |
root tint | distinguish the color of the hair roots and tip of the hair |
tip tint | distinguish the color of the hair roots and tip of the hair |
specular | increase and decrease specular |
roughness | increase and decrease roughness |
Background color | changes background color of blocks |
Strands normal | Strands normal consists of two options tube and flat. In the flat mode, the hair strands are flat and in the tube mode, hair strands are Cylinder. |
Hair-Card Material(bake tab):
The settings of this section will apply in the “bake and color” tab. settings are similar to the material settings in the design section.
Property | Function |
---|---|
main tint | the main color tint of the hair strands. |
second tint | the second color tint of the hair strands. the final tint of the hair will be a variation between the main tint and the second tint. |
root tint | distinguish the color tint of the hair roots and tip of the hair |
tip tint | distinguish the color tint of the hair roots and tip of the hair |
specular tint | increase and decrease specular |
roughness | increase and decrease roughness |
ambient | Adjust the value of ambient |
normal map scale | strength of the normal map |
direction map | Determine the direction of the hair bending and the reflection of light on it |