![](https://help.cgpal.com/wp-content/uploads/2021/06/design_01-1024x621.png)
In the Design tab you can create the main structure of the hair.
- Reposition the blocks in the 2D viewport (UV-Space) by click and dragging.
- Snap blocks together by holding the control button while moving the blocks.
- Switch between 2D viewport(UV space) and 3D viewport by pressing the Control+Space or click on the blue camera icon near the viewport name dropdown list.
- Change the preview map mode by clicking on the preview map dropdown list (near the camera name dropdown list) and choose the map you want.
- You can update all block’s preview maps by pressing the Shift+Space buttons.
![](https://help.cgpal.com/wp-content/uploads/2021/06/modifiers_01.png)
You can also add new modifiers using the “Add Modifier” option.
![](https://help.cgpal.com/wp-content/uploads/2021/06/modifiers_02.png)
Each modifier contains several variables that add new features to the hair.
![](https://help.cgpal.com/wp-content/uploads/2021/06/modifiers_rightClickMenu.png)
By right clicking on each modifier:
- Duplicate: create a copy of this modifier.
- Copy Modifier: copy this modifier to the clipboard. (then you can paste in any block)
- Copy value: copy the values of this modifier. then you can select another modifier and paste the copied values on it.
- Paste Modifier: paste the copied modifier from the clipboard.
- Paste Values: paste copied modifier values from the clipboard.
- Delete: delete the modifier.
Reposition each modifier by click and dragging the dashed top-left corner of it.
Rename each modifier by double clicking on it’s name.
You can temporary disable each modifier by clicking on the toggle button on the top-right corner of it.
If you disable a “Scatter” modifier then all modifiers after it will be disabled too. because each modifiers are linked to the first “Scatter” modifier before it.